I think I'm too spoiled with 3dsMAX features. Also works if you select only a few polygons.īut basically, CopperCube works much nicer if you use a texture instead of colors, as games would do. Select a 3D object, right-click, select "Modify Selection", then "set vertex colors". The following versions: 6.3, 6.0 and 5. This program is a product of Ambiera e.U. The program relates to Photo & Graphics Tools.
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obj files, right? If so, then yes, this should work as well.Ībout question 3: You can set the vertex color of objects in CopperCube. CopperCube 6.5.1 can be downloaded from our software library for free. 3ds file format, it should work nicely for this. (Better for scaling for example) Use for example the. It would probably be easier to export your model as one single file, then it will be also one object in CopperCube. So is there a way to select all the objects and scale them up at once?ģ-For objects of the house that don't use maps(textures), is there a shader to use to apply solid colors to them? Is there any ways of using the MTL export file from 3DSMAX for applying the materials?Ģ-I would like to scale up the entire house.
ġ-I imported the house in parts, as in roof, walls, etc. I am trying Coppercube out to use with a House. I will try out dreamcutter's suggestion and see how well it works. īTW - Game is unfinished alpha, only 1 level. See spots in "Restar's Pararazzi Shake" webgl. For instance in the following game where a dancer sings on stage, the spots were made with opaque textured cone primitives with point light inside and dynamic light set on target. No, not spot light as a plug in however there are some things that can be done to achieve similar effect. Is there a plugin available to add spotlights? I am trying to setup lighting and noticed there is only point lights, no spotlights. Ambiera Forum > CopperCube > CopperCube Open discussion